Copy and paste (dare2025-04)
by gis_sweden
0:00 / 0:13
Download on Freesound
Description
dare2025-04
This rule "You can cut / copy / paste..." Also, with cut, copy, and paste, you can transform any sample into anything? Is it within the rules to copy small samples from a sound and paste them in a row? In this sound, I copy small parts of a sound and paste them together, like cutting a tape into small parts and rearranging them.
I start with parts with the size 1500 samples long, then 750, 300, 100, 25, 10.
The original sound, the sound I copy small parts from is
<a href="https://freesound.org/people/blakengouda/sounds/573954/" rel="nofollow">https://freesound.org/people/blakengouda/sounds/573954/</a>
"Hip-Hop Drum Loop - 121bpm" by blakengouda
I use ChucK (<a href="http://chuck.cs.princeton.edu/" rel="nofollow">chuck.cs.princeton.edu/</a>) to perform this.
Here is my little script (this is for the 1500 sample length)
int i; int x;
SndBuf sampl => dac; //695808 lång
.4 => sampl.gain;
while (i < 100)
{
sampl.read("./drumloop.wav");
Std.rand2(0,695808) => x;
x => sampl.pos;
1500::samp => now;
i + 1 => i;
}
This rule "You can cut / copy / paste..." Also, with cut, copy, and paste, you can transform any sample into anything? Is it within the rules to copy small samples from a sound and paste them in a row? In this sound, I copy small parts of a sound and paste them together, like cutting a tape into small parts and rearranging them.
I start with parts with the size 1500 samples long, then 750, 300, 100, 25, 10.
The original sound, the sound I copy small parts from is
<a href="https://freesound.org/people/blakengouda/sounds/573954/" rel="nofollow">https://freesound.org/people/blakengouda/sounds/573954/</a>
"Hip-Hop Drum Loop - 121bpm" by blakengouda
I use ChucK (<a href="http://chuck.cs.princeton.edu/" rel="nofollow">chuck.cs.princeton.edu/</a>) to perform this.
Here is my little script (this is for the 1500 sample length)
int i; int x;
SndBuf sampl => dac; //695808 lång
.4 => sampl.gain;
while (i < 100)
{
sampl.read("./drumloop.wav");
Std.rand2(0,695808) => x;
x => sampl.pos;
1500::samp => now;
i + 1 => i;
}
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